![]() ![]() I’m glad they took this approach, filling in the spaces with some great sightseeing and set-pieces. Simply walking to other areas would’ve negatively impacted the general pacing of this game. It’s well-paced and makes sense for Wang, who is a Ninja after all. Reaching other areas usually means you’ll be wall-running a lot, and talking to your companions along the way. Most of the sections in this game where you aren’t fighting yokai will be spent in the fast-paced traversal. These can range anywhere from 5-10 minutes at times, and you’ll have to start over if you die. On my second playthrough, I enjoyed the game even more at Hard which felt like the appropriate difficulty for returning players.Įven though I recommend playing on Hard, it should be noted that a vast majority of enemy encounters in the latter part of the game are fairly long. I had a great time on Normal, but the game felt a bit too easy at times. Difficulty Recommendationįor fans of the genre, I recommend bumping up the difficulty to hard. It’s a bit annoying, and something that definitely causes some frustration. You have to spend a bit trying to locate that one enemy that somehow got stuck under a platform, or outside the arena while fighting grunts that respawn till you take them out. There is also a Chi attack, which is basically Force Push, with a small cooldown. Your Katana plays a vital role in combat, and there are plenty of smart ideas implemented in this entry. Unlike Shadow Warrior 2, you have a fixed arsenal of weapons that you acquire throughout the game. It wasn’t immersion-breaking but definitely stood out. I do want to point out that the lip-sync during cutscenes isn’t perfect, and something that does make things look a bit weird. Hearing SungWon Cho’s (also known as ProZD on Youtube) take on Zilla was refreshing, and one that fits the character very well. I also liked how many scenes there were with side characters, and the voice performances were a standout. Getting your mojo back after unleashing a massive dragon is one of the core themes of the story, and something the writers nailed with different encounters. The first two games, while still being hilarious, still had a generally more serious tone, while Shadow Warrior 3 is far funnier, and something that expands on Wang as a character. The premise is simple enough, that anyone who hasn’t been keeping up can join in, and still follow along, but for returning fans, there are some touching and conclusive moments for characters you’ve come to like so far since the start of the reboot trilogy. Your goal throughout this entry is to take that dragon out somehow, with the help of your returning, and new companions that we won’t give away. The story takes off where Shadow Warrior 2 ended, with Lo Wang and series antagonist, and his former employer Zilla unleashing a massive dragon that is bringing devastation to the world. In our Shadow Warrior 3 review, we take a look at what Lo Wang has been up to this time. It’s one series that keeps coming back and continues to not only impress but one that evolves in the right ways. Flying Wild Hog’s 2013 reboot marked the beginning of something new, and since then, every entry has felt fresh mechanically, and narratively. Shadow Warrior is one of the oldest franchises in the FPS genre, and one that has gone through several revitalizations over the decades.
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